Reading: "What do Indie Gaming's All-Stars think of Apple's iPad?"
While it's clear that the past two years of training on the iPhone have taught us that there is indeed a viable future in multi-touch and accelerometer-based gaming, and that the App Store can provide developers with an enthusiastic and sustainable audience, its position as a third-pillar between the phone and the laptop is entirely unproven, leaving many developers in a holding pattern before diving nose-first into an unquantifiable market.
read the rest at: boingboing.net


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